Custom Character
Custom Character
Identity
Card backgrounds, name, energy label, and UI accents.
Tokens are colorless by default, matching the vanilla token frame. Set a color here only if you want them tinted to your deck instead.
Character Art
Played when the game animates your character being hit, dying, or winning a fight, and when someone picks you on the select screen. Leave any of them empty for silence — which is what a custom character has today, because the sounds the game would reach for belong to the built-in characters.
WAV, MP3, OGG or M4A. Trimmed to 5s and converted for the game.
WAV, MP3, OGG or M4A. Trimmed to 5s and converted for the game.
WAV, MP3, OGG or M4A. Trimmed to 5s and converted for the game.
WAV, MP3, OGG or M4A. Trimmed to 5s and converted for the game.
Build a set of effect blocks once and drop it into another card, relic or mechanic. Save one from any effect list; insert it from the same place. Inserting COPIES the blocks — editing a group later never reaches back into the cards you already built from it.
None yet — open any card’s effects and use “Save these as a group”.
256 x 256px, square. JPEG or PNG.
512 x 512px, square. PNG with transparent background.
Optional PNGs for the “hand” shown when picking relics in multiplayer (and its rock-paper-scissors) — an arm reaching down from the top of the screen. Each pose falls back to the default hand if left empty. Multiplayer-only. Recommended size: 422 x 1200px (the exact size of the vanilla hand textures), transparent background, not auto-cropped — uploaded as-is.
Optional reskin of Tezcatara's “Yummy Cookie” relic for this character. Only appears if a run takes the Tezcatara event.
88 x 88px, square. Combat top-left icon. Optional — defaults to your portrait.
64 x 64px, transparent. Replaces the star-resource icon on your cards’ cost badge, the combat HUD counter, and the counter’s tooltip. All three are scoped to your character, so Regent’s stars are untouched. Optional — only matters if your character uses star costs.
606 x 852px, transparent middle. Replaces the card frame on every card marked Legendary, so your single-use cards read as special. Optional.
132 x 195px, 2:3 portrait. Character-select button. Optional — defaults to your portrait.
Optional — a single background painting for your character-select screen, the same way vanilla characters do it. 1280 x 720px (16:9); other sizes are scaled to fit. Leave empty to use the automatic background built from your portrait/body art instead.
Up to 512 x 512px, transparent background. Shown sitting at rest sites. Optional — defaults to your idle pose or body art.
Up to 512 x 512px, transparent background. Shown standing in the merchant / shop. Optional — defaults to your idle pose or body art.
Where your orbs sit relative to the character, in pixels (X = right, Y = down). Only affects characters that channel orbs. Default is (-140, -160) — push further left / up if the orbs overlap your body art.
Up to 512 x 512px, transparent background. Replaces Osty when this character summons. Optional — defaults to the vanilla Summon.
Multiplayer Ping Lines
The speech bubble your character shows when pinging teammates to end their turn in co-op.
Event Thoughts
A couple of events fold your character’s own words into their text. Leave blank for a sensible default — without something here the game would show a raw key like “characters.MyChar.aromaPrinciple”.
Ancient Dialogue
Custom lines your character exchanges with an ancient. Ancients without custom lines keep their normal dialogue; the Architect always gets at least a "..." so runs can never stall there.
Combat Animation
Moves your character down toward the health bar. Art that does not fill its frame carries invisible space underneath, which reads as floating — nudge it down until the feet sit right.
How tall your character stands in combat, next to the standard creature height. Every pose and animation scales together.
Energy Counter
Upload 5 transparent PNG layers (256x256) that stack to form your energy orb. Outline glow and burst particles use your character color. Leave empty for Ironclad’s default orb.
Run Options
Borrowed Card Pools
Their cards join your character’s own card rewards. Borrowed cards keep their own frame and energy colour, because a card gets those from the pool it belongs to — a borrowed Defect card looks like a Defect card, which is what it is. Cards the player has not unlocked stay hidden: each borrowed pool is asked its own question about that, so unlock rules keep working.
Your Own Keywords
A word of your own that cards can carry, shown in gold with a tooltip explaining it — the way Exhaust and Innate work. Add it to a card in that card’s Keywords section. Keep the list short: a keyword is a word the player has to learn.
Starting Deck
Strike ×5 → Strike · Defend ×5 → Defend. Name a card "Strike"/"Defend" (or make a Basic Attack / Basic Skill with Block) to replace the built-ins with your own.
Select cards to include in your starting deck (like Vigilance or Eruption for Watcher).
Total starting cards: 10
Mod Info
Shipped as NOTES.txt inside the download, next to the README — changelog, credits, known issues, anything you want players to read. Leave empty to include no file.
The largest one frame of an animation is allowed to be when a spritesheet is too big to ship as-is. Art already smaller than this is left alone, so raising it never sharpens a sheet you uploaded small — it only stops a big one being shrunk so far. Higher settings make the mod file bigger and slower to load.